Thursday, December 22, 2005 Thursday, December 22, 2005

Thread on Green Hill Zone about probably my favourite game of all time - NiGHTS.



Saturns and Saturn games are dirt cheap on eBay at the moment. Even if Sonic Team do eventually decide to release a sequel, it's likely to be a disappointment - their recent track record has been pretty terrible, really, and Yuji Naka has previously mention that any sequel would likely feature the same characters and world but an entirely different style of gameplay. He's even gone so far as to suggest that he'll licence the IP out to other developers to do whatever they want with.

No good can come of it. All that really needs to happen is for the original game to be remade, retaining the course layouts (possibly changing some of the Stick Canyon level, though) and all the designs, but giving it the kind of polish and technical beauty it demands. You hear me, Naka? None of this shit you've been pulling with Sonic over the years. Remember the old days? When you were still able to make good games?

E. Randy Dupre's brain told him to write this at 15:17


Thursday, December 15, 2005 Thursday, December 15, 2005
Kong is currently at number four in the official all formats games charts, with the 360 version accounting for 12% of sales.

Players will have expected, at the very least, that Skull Island would look better than on other consoles, taking advantage of the better graphical and processing abilities of the 360.

But Ubisoft has warned that the opposite may be the case.

"We have a problem on the 360," said Mr Guillemot. "The screen is dark on some TVs and it totally changes the experience. When it's dark, you don't see where you have to go."

The Ubisoft boss said the team who made the game used certain settings on high-definition TV screens.

It did not occur to them that there would be a problem with standard televisions, which are what most people use to play console games.


Only really confirms what I've been saying for a while now - Ubisoft is managed by fuckwits and their inability to test games in any meaningful way before shoving them out onto shop shelves is clearly a matter of company policy, not just a series of unfortunate mistakes.

"We didn't think to check that it looked alright on standard def televisions - you know, the kind that the overwhelming majority of Xbox 360 owners will be using." Genius.

E. Randy Dupre's brain told him to write this at 02:05


Tuesday, December 06, 2005 Tuesday, December 06, 2005
Ouendan review :)

E. Randy Dupre's brain told him to write this at 13:36


Losing the fight against mediocrity for the last few years.

Fire a volley

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